Civil War historian shocked to find herself accused of bias
Early in the morning, on a Wednesday in November, an alliance of student groups at Claremont McKenna College sent faculty a “Call to Action.” A pair of events — an incendiary email from the dean of students and a racially charged Halloween costume chronicled on Facebook — had inflamed the long-standing, unanswered grievances of students from traditionally under-represented populations. ...
As a professor of history at the college, a feminist, and a person of color, I read the Call to Action feeling grateful for our students' bravery and eager to lend my support. In addition to the demands, the Call to Action listed some two dozen recent microaggressions and acts of bias — someone had defaced posters supporting transgendered rights, an economics professor had used the term “welfare queens.” Then I noticed my course was on the list.
“There is a current class on the Civil War that simulated the pros and cons of slavery,” the Call to Action said. “Many students of color found this discussion to be extremely insensitive and hurtful.”
I reacted with surprise, embarrassment, and — to be candid — indignation. I have been teaching college courses on race and ethnicity for 12 years. Feminist and multicultural pedagogies inform my teaching philosophy. I have tried to equip students with tools to think about difference and inclusion.
How could someone like me wind up on a list like that?
The American Civil War was a subject that I taught regularly. But this semester, I decided to include an innovative curriculum called Reacting to the Past. In an immersive role-playing game, students assumed the identities of Kentucky state legislators during the crisis of secession in early 1861. Using highly detailed role sheets and historical documents, the students-as-legislators debated the merits of remaining in the Union or leaving to join the Confederacy. The game asked students to confront the complex motivations of Civil War-era politicians. True to the historical moment, very few were antislavery; most were slaveholders. The rules of the role-playing game prevented racist speech, but debates over slavery and secession necessarily reflected the entangled imperatives of economics, politics, religion, and — most uncomfortably — racism. ...